Sony's PC adapter for PS VR2 headset is confirmed, coming in August for $60

Shawn Knight

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What just happened? Sony has formally announced PC support for its PS VR2 headset, less than a week after a document detailing the certification process in Korea was discovered by a virtual reality enthusiast and circulated on social media.

Yasuo Takahashi, principal product manager at Sony Interactive Entertainment, said the PlayStation VR2 PC adapter will retail for $59.99 starting August 7. Gamers will also need a DisplayPort cable that's compatible with DisplayPort 1.4, and a Steam account to access VR games on their PC.

The minimum hardware requirements for PS VR2 gameplay on PC include an Intel Core i5-7600 / AMD Ryzen 3 3100 CPU (Zen 2 or later architecture required), at least 8 GB of memory, an Nvidia GeForce GTX 1650 or later (Turing or later architecture required) / RTX series / AMD Radeon RX 5500XT or later / Radeon RX 6500XT or later GPU, and either Windows 10 64-bit or Windows 11 64-bit.

Setup is easy: simply connect the PS VR2 to your PC using the adapter and DisplayPort 1.4 cable, then download the PS VR2 app and the SteamVR app from Valve's digital distribution platform. From here, just follow the onscreen instructions to complete installation, customize your settings, and define your play area.

Gamers will have access to Steam's entire library of VR titles, including fan favorites like Fallout 4 VR, Half-Life: Alyx, and War Thunder. It is worth pointing out that each game also has its own minimum system requirements, so make sure your machine is up to the task before hitting the buy button.

Also worth mentioning is the fact that several key PS VR2 features won't work on PC, including headset feedback, eye tracking, adaptive triggers, and HDR. Others, like 4K visuals, finger touch detection, see-through view, and 110-degree field of view, should work just fine on PC.

To get the most out of the headset, you'll certainly want to pair it with a PlayStation 5.

Sony's PS VR2 debuted at $549 but is currently down to $449 thanks to an instant $100 discount that's valid through June 13.

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Not very interesting for any PCVR enthusiast with those features missing, and neither for any newcomers unless they're desperate for an OLED display.

Disappointing, though I suppose PSVR2 owners will be happy.
 
Bought PSVR2 as I really liked PSVR1. I’ve had Oculus Rift, HTC Vive Pro. I was aware these came with Fresnel lenses, but had high hopes they’d done some magic on the sweetspot issues that came with the first gen vr headsets.
Sadly, they had not. To me, the PSVR1 presents a clearer and more comfortable picture than the PSVR2 (the PSVR1 doesn’t use Fresnel). I did the lens swap on my HTC Vive Pro from Fresnel to the much clearer Samsung lenses - so my hopes was that I could do that with the PSVR2 aswell - well, you cant..swapping lenses is nearly impossible and would require a full dismantle.

I’ve later bought Meta Quest 3 - which beats the PSVR2 to a pulp in usabillity and picture clarity.
Imagine if Sony just went with Pancake lenses…the Oled panel, the high resolution, headset vibrations etc, could’ve been so great
 
Bought PSVR2 as I really liked PSVR1. I’ve had Oculus Rift, HTC Vive Pro. I was aware these came with Fresnel lenses, but had high hopes they’d done some magic on the sweetspot issues that came with the first gen vr headsets.
Sadly, they had not. To me, the PSVR1 presents a clearer and more comfortable picture than the PSVR2 (the PSVR1 doesn’t use Fresnel). I did the lens swap on my HTC Vive Pro from Fresnel to the much clearer Samsung lenses - so my hopes was that I could do that with the PSVR2 aswell - well, you cant..swapping lenses is nearly impossible and would require a full dismantle.

I’ve later bought Meta Quest 3 - which beats the PSVR2 to a pulp in usabillity and picture clarity.
Imagine if Sony just went with Pancake lenses…the Oled panel, the high resolution, headset vibrations etc, could’ve been so great
Pancakes are even harder to work with than Fresnel. The Quest is absolutely not representative of the average pancake lens.
 
The things that set the PSVR2 apart from other PC VR offerings were headset feedback, eye tracking, adaptive triggers, and HDR. With those things missing, Sony will have to rely on the same thing it always has with Playstation......exclusive games. Luckily, Sony has always been all about exclusive games.
 
Sony will have to rely on the same thing it always has with Playstation......exclusive games. Luckily, Sony has always been all about exclusive games.
Not anymore, thought. Which is already reflected in lower console sales and lower game sales. Which is really concerning, as not many other studios were able to constantly deliver good products.
 
They say u need to get your eyes checked for VR headsets, but anyone buying products from Sony should get their head checked instead!!
 
Not anymore, thought. Which is already reflected in lower console sales and lower game sales. Which is really concerning, as not many other studios were able to constantly deliver good products.
You missed the obvious sarcasm in that post.
 
Looking forward to this as I have a PS5, PSVR2 and a gaming PC. Will finallly get to play elite dangerous in VR without buying a second headset (plus a few other VR titles I already have on steam). Not sure of the larger appeal to anyone not in my position though but will it add value to the PSVR2 for me.
 
I'm sorry, but it's fairly clear you missed what point both he and I were making.
I'm sorry, but sarcasm defines an action which contradicts the facts. So he either wasn't sarcastic, or was sarcastic while suggesting Sony strength weren't exclusive titles - to which both my answer was correct. I'm afraid you're clearly missing the point I was making.
 
I was really intrigued by the idea of using a PSVR2 with my PC. I don't and have no intention of getting a PS5, so now it sounds like I should wait and read a few reviews first. Oh well, I've waited this long...
 
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