GOG will soon start deleting your games' cloud saves if they're too large

midian182

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PSA Digital distribution platform GOG, formerly Good Old Games, might not get as much attention as Steam or the Epic Games Store, but its 4,000+ DRM-free titles make it a popular option for gamers. However, the CD Projekt-owned company is informing users of a new policy that will see cloud saves above a certain size deleted.

GOG is sending out emails stating that as of August 31, 2024, cloud save files that exceed the default allocation limit of 200 MB per game will be deleted. Local saves will be unaffected, of course, but those who play their GOG games on multiple devices or simply like the security of cloud backups might be disappointed by the change. It will also affect those who uninstall games but prefer to keep their saves in case they decide to re-install said titles.

GOG writes that as the size and number of games increase, so does the demand for cloud storage. It says the limits ensure that all players have access to sufficient and manageable space for their game progress, and – likely the more important factor – the associated costs are kept under control.

After August 31, GOG will start deleting cloud save files over 200 MB. The first items to be erased will be unnecessary files: anything unrelated to the game that has ended up in the cloud save folder.

If the save folder for a game is still over 200 MB the save files themselves will be deleted. GOG will start from the oldest ones and stop when the remaining files fit the allocation limit.

GOG has a how-to page for backing up cloud save files to a local machine. It's advisable to do this before logging into the service, accessing the Cloud Saves Management section, reviewing your saved data, then deleting any unnecessary files or old saves.

GOG says users will continue to receive notifications from the company until all their cloud save files are within the allocated limits.

Having both Cyberpunk 2077 and The Witcher 3: Wild Hunt on GOG meant I was one of the users to receive the notification: The Witcher's cloud save folder was 667MB, while Cyberpunk's was 618MB. But then hundreds of hours of gameplay make for a lot of manual and autosaves.

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Would be great if I could connect my own cloud drive as the backup point. I still do that manually as I do not use game client if I can avoid that, but still that would be a nice option to have.
 
Anyone using a cloud service is a fool! Especially a paid for cloud service. Back up locally, then your data is truly secure. The only exception, backing the security cameras in your home. Deleting old copies often!
 
Anyone using a cloud service is a fool! Especially a paid for cloud service. Back up locally, then your data is truly secure. The only exception, backing the security cameras in your home. Deleting old copies often!
A very stupid comment if data redundancy is in any way important to you. Yes, local site backups are useful, and important. Having off-site backups *as well* as local is practically in every 101 guide to preventing data loss. God forbid your local copy is subject to some form of fire/water/hardware failure.
 
Imagine how many people who are deployed overseas etc. right now that might come back to all their save data being gone lol.

honestly, how much data is really being used up by these game save files? most of your library is filled with old *** games that barely take up any storage on their own let alone that 200mb limit for the save file. there's no way the first fallout game etc. is going to hit that 200mb save file limit unless you've broken something. so how many aaa games do you truly have that even have a chance of hitting that limit anyway?

ya'll seriously can't afford a 22TB HDD for half a grand to store some more cloud saves on while hosting it off a potato? really? how fast of a "server" do you need to store and host text files from?

this is pathetic.
 
Out of all the games I have saves with on my GoG games, only 1 exceeded the limit and that was Divinity Original Sin 2. I was about twice the limit with 50some saves. I've restarted, replayed and tried every class combination there was for the game and put in 400 hours. Last time I even played the game was over 2 years ago.

I have no reason to come back to playing it unless some time, years down the road I get the urge to play it again. I already have the saves backed up on my end so I just removed all the saves on the cloud's side. If I do go to play it again I will just start over so it doesn't really matter if I keep the saves or not.

All other games are way under the limit.
 
Imagine how many people who are deployed overseas etc. right now that might come back to all their save data being gone lol.

honestly, how much data is really being used up by these game save files? most of your library is filled with old *** games that barely take up any storage on their own let alone that 200mb limit for the save file. there's no way the first fallout game etc. is going to hit that 200mb save file limit unless you've broken something. so how many aaa games do you truly have that even have a chance of hitting that limit anyway?

ya'll seriously can't afford a 22TB HDD for half a grand to store some more cloud saves on while hosting it off a potato? really? how fast of a "server" do you need to store and host text files from?

this is pathetic.

It wouldn't just be 1 drive. That would be a horrible way to run a business and service to your customers (even if a lot of the data might be old, rarely used and just left to sit). You want redundancy, redundancy, redundancy when you're in the business of having digital goods that people need.

Just look at that billions of dollars in that pension fund that Google "accidently" deleted. They say that the backups were not impacted (who knows if that's true or not when coming out of Google's mouth), but at least the Australian company had another third party that they housed their pension data with so everything wasn't lost even if Google couldn't rebuild it.

Clearly this isn't billions of dollars in a pension, but nevertheless this would be something you'd have on multiple servers that are continuously backing up. You're going to have constant reading and writing from the machines and housing it all on one drive that hundreds of thousands of people would access daily would be slow and ineffective.

But, clearly you know best so I'll try to reach out to GoG and have them contact you about this situation so you can explain it to them since they don't know what they're doing.
 
It wouldn't just be 1 drive. That would be a horrible way to run a business and service to your customers (even if a lot of the data might be old, rarely used and just left to sit). You want redundancy, redundancy, redundancy when you're in the business of having digital goods that people need.

Just look at that billions of dollars in that pension fund that Google "accidently" deleted. They say that the backups were not impacted (who knows if that's true or not when coming out of Google's mouth), but at least the Australian company had another third party that they housed their pension data with so everything wasn't lost even if Google couldn't rebuild it.

Clearly this isn't billions of dollars in a pension, but nevertheless this would be something you'd have on multiple servers that are continuously backing up. You're going to have constant reading and writing from the machines and housing it all on one drive that hundreds of thousands of people would access daily would be slow and ineffective.

But, clearly you know best so I'll try to reach out to GoG and have them contact you about this situation so you can explain it to them since they don't know what they're doing.
Did you seriously think the 22TB HDD was a business suggestion? Take the stick out of your arse.

It's pretty clear that these save files are not huge nor major throughput. Exactly how big ARE they? And the 200mb limit is arbitrary. If I have 5 games with 199mb save files, its fine, but one game with 201MB is too much? Please.

I cancelled their newsletter after the last one had the MAP flag in it.

Shame as GoG used to be good.
Did it really? I cant find any evidence of this. Can you provide a link?
 
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